notice: please create a custom view template for the game_news class view-game_news.html
Windows 95 had special code just to fix a bug in the original SimCity
md5
ca1bada0734c3cc076af8296f86ef756
link
https://www.rockpapershotgun.com/windows-95-had-special-code-just-to-fix-a-bug-in-the-original-simcity
image
https://assets2.rockpapershotgun.com/simcity-1_xU684Tc.jpg/BROK/resize/1920x1920>/format/jpg/quality/80/simcity-1_xU684Tc.jpg
image_imgur
https://i.imgur.com/VbBlyCH.jpg
description
It's easy to take backwards compatibility for granted on PC, so much so that we rarely even use the phrase "backwards compatibility". Most old games will simply run, and for everything else there's usually a compatibility mode built into Windows or DOSBox to get it going.
This didn't happen by accident, as an old blog post by a former Microsoft programmer explains. When Microsoft wanted users to switch to Windows 95, for example, they went so far as to add specific code that looked for SimCity and, if it was running, changed how memory allocation worked so that the game wouldn't crash.
content_html
It's easy to take backwards compatibility for granted on PC, so much so that we rarely even use the phrase "backwards compatibility". Most old games will simply run, and for everything else there's usually a compatibility mode built into Windows or DOSBox to get it going.
This didn't happen by accident, as an old blog post by a former Microsoft programmer explains. When Microsoft wanted users to switch to Windows 95, for example, they went so far as to add specific code that looked for SimCity and, if it was running, changed how memory allocation worked so that the game wouldn't crash.
content_text
It's easy to take backwards compatibility for granted on PC, so much so that we rarely even use the phrase "backwards compatibility". Most old games will simply run, and for everything else there's usually a compatibility mode built into Windows or DOSBox to get it going. This didn't happen by accident, as an old blog post by a former Microsoft programmer explains. When Microsoft wanted users to switch to Windows 95, for example, they went so far as to add specific code that looked for SimCity and, if it was running, changed how memory allocation worked so that the game wouldn't crash. Read more
pub_date
8 October 2022, 9:42 pm
guid
https://www.rockpapershotgun.com/windows-95-had-special-code-just-to-fix-a-bug-in-the-original-simcity
creator
Graham Smith
processed
TRUE
id: 940
uid: tz30x
insdate: 2022-10-08 21:30:02
title: Windows 95 had special code just to fix a bug in the original SimCity
additional:
category: Rock Paper Shotgun
md5: ca1bada0734c3cc076af8296f86ef756
link: https://www.rockpapershotgun.com/windows-95-had-special-code-just-to-fix-a-bug-in-the-original-simcity
image: https://assets2.rockpapershotgun.com/simcity-1_xU684Tc.jpg/BROK/resize/1920x1920>/format/jpg/quality/80/simcity-1_xU684Tc.jpg
image_imgur: https://i.imgur.com/VbBlyCH.jpg
description:
It's easy to take backwards compatibility for granted on PC, so much so that we rarely even use the phrase "backwards compatibility". Most old games will simply run, and for everything else there's usually a compatibility mode built into Windows or DOSBox to get it going.
This didn't happen by accident, as an old blog post by a former Microsoft programmer explains. When Microsoft wanted users to switch to Windows 95, for example, they went so far as to add specific code that looked for SimCity and, if it was running, changed how memory allocation worked so that the game wouldn't crash.
content_html:
It's easy to take backwards compatibility for granted on PC, so much so that we rarely even use the phrase "backwards compatibility". Most old games will simply run, and for everything else there's usually a compatibility mode built into Windows or DOSBox to get it going.
This didn't happen by accident, as an old blog post by a former Microsoft programmer explains. When Microsoft wanted users to switch to Windows 95, for example, they went so far as to add specific code that looked for SimCity and, if it was running, changed how memory allocation worked so that the game wouldn't crash.
content_text: It's easy to take backwards compatibility for granted on PC, so much so that we rarely even use the phrase "backwards compatibility". Most old games will simply run, and for everything else there's usually a compatibility mode built into Windows or DOSBox to get it going. This didn't happen by accident, as an old blog post by a former Microsoft programmer explains. When Microsoft wanted users to switch to Windows 95, for example, they went so far as to add specific code that looked for SimCity and, if it was running, changed how memory allocation worked so that the game wouldn't crash. Read more
pub_date: 8 October 2022, 9:42 pm
guid: https://www.rockpapershotgun.com/windows-95-had-special-code-just-to-fix-a-bug-in-the-original-simcity
creator: Graham Smith
related_games:
processed: TRUE