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Mental Salvo is an "infinite open world" art game full of procedurally generated surprises
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link
https://www.rockpapershotgun.com/mental-salvo-is-an-infinite-open-world-art-game-full-of-procedurally-generated-surprises
image
https://assetsio.gnwcdn.com/1_jVZMLtu.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
description
Mental Salvo describes itself as having an "infinite open world" in which you can do so many things, "they're impossible to list". Were this a game from a triple-A publisher, I'd be heading down to their compound with some powerful magnets and cannisters of highly concentrated acid to wipe out their ungodly creation before it replaces the fundamental particles of our universe with waypoints. But Mental Salvo is actually the work of new indie imaginini (yes, no capital-I), and is a "top down art adventure with light RPG elements" that is perhaps a bit ZANY but also, refreshingly playful in essentially being about poking a big white screen to see what tumbles out of it.
content_html
Mental Salvo describes itself as having an "infinite open world" in which you can do so many things, "they're impossible to list". Were this a game from a triple-A publisher, I'd be heading down to their compound with some powerful magnets and cannisters of highly concentrated acid to wipe out their ungodly creation before it replaces the fundamental particles of our universe with waypoints. But Mental Salvo is actually the work of new indie imaginini (yes, no capital-I), and is a "top down art adventure with light RPG elements" that is perhaps a bit ZANY but also, refreshingly playful in essentially being about poking a big white screen to see what tumbles out of it.
content_text
Mental Salvo describes itself as having an "infinite open world" in which you can do so many things, "they're impossible to list". Were this a game from a triple-A publisher, I'd be heading down to their compound with some powerful magnets and cannisters of highly concentrated acid to wipe out their ungodly creation before it replaces the fundamental particles of our universe with waypoints. But Mental Salvo is actually the work of new indie imaginini (yes, no capital-I), and is a "top down art adventure with light RPG elements" that is perhaps a bit ZANY but also, refreshingly playful in essentially being about poking a big white screen to see what tumbles out of it. Read more
pub_date
13 June 2024, 11:02 am
guid
https://www.rockpapershotgun.com/mental-salvo-is-an-infinite-open-world-art-game-full-of-procedurally-generated-surprises
creator
Edwin Evans-Thirlwell
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TRUE
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uid: uZng2
insdate: 2024-06-13 10:30:04
title: Mental Salvo is an "infinite open world" art game full of procedurally generated surprises
additional:
category: Rock Paper Shotgun
md5: 414a04b8312193b8127bcae643ebc7c5
link: https://www.rockpapershotgun.com/mental-salvo-is-an-infinite-open-world-art-game-full-of-procedurally-generated-surprises
image: https://assetsio.gnwcdn.com/1_jVZMLtu.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur:
description:
Mental Salvo describes itself as having an "infinite open world" in which you can do so many things, "they're impossible to list". Were this a game from a triple-A publisher, I'd be heading down to their compound with some powerful magnets and cannisters of highly concentrated acid to wipe out their ungodly creation before it replaces the fundamental particles of our universe with waypoints. But Mental Salvo is actually the work of new indie imaginini (yes, no capital-I), and is a "top down art adventure with light RPG elements" that is perhaps a bit ZANY but also, refreshingly playful in essentially being about poking a big white screen to see what tumbles out of it.
content_html:
Mental Salvo describes itself as having an "infinite open world" in which you can do so many things, "they're impossible to list". Were this a game from a triple-A publisher, I'd be heading down to their compound with some powerful magnets and cannisters of highly concentrated acid to wipe out their ungodly creation before it replaces the fundamental particles of our universe with waypoints. But Mental Salvo is actually the work of new indie imaginini (yes, no capital-I), and is a "top down art adventure with light RPG elements" that is perhaps a bit ZANY but also, refreshingly playful in essentially being about poking a big white screen to see what tumbles out of it.
content_text: Mental Salvo describes itself as having an "infinite open world" in which you can do so many things, "they're impossible to list". Were this a game from a triple-A publisher, I'd be heading down to their compound with some powerful magnets and cannisters of highly concentrated acid to wipe out their ungodly creation before it replaces the fundamental particles of our universe with waypoints. But Mental Salvo is actually the work of new indie imaginini (yes, no capital-I), and is a "top down art adventure with light RPG elements" that is perhaps a bit ZANY but also, refreshingly playful in essentially being about poking a big white screen to see what tumbles out of it. Read more
pub_date: 13 June 2024, 11:02 am
guid: https://www.rockpapershotgun.com/mental-salvo-is-an-infinite-open-world-art-game-full-of-procedurally-generated-surprises
creator: Edwin Evans-Thirlwell
related_games:
processed: TRUE