Arc Raiders dev "in no way uses generative AI whatsoever" for its visuals, but here's why Embark still has to disclose on Steam

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c07cc5c159d72ebc83d8637ede934b59

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https://www.pcgamesn.com/arc-raiders/generative-ai-use

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https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/10/arc-raiders-generative-ai-use-interview-emabrk-studios.jpg

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Generative AI doesn't contribute to Arc Raiders' superb aesthetic, but Embark tells us how the team has relied on AI during development.

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Embark Studios has pulled off a truly impressive feat - making an extraction shooter appealing to the masses. 24 hours out from launch, Arc Raiders sits proudly as Steam’s third most-wishlisted game behind Subnautica 2 and Valve’s very own Deadlock. Aside from its more accessible approach to the extraction genre, which makes account wipes optional and gives players a path back to the good times even if they lose every piece of gear they’ve collected, I think that the game’s visual aesthetic and sound design have played a huge role in those wishlists. Yes, it’s set in a gritty, post-disaster world like so many other extraction shooters, but Embark’s flashy take on make-shift raider gear, imposing robot designs, and synthy score makes it really stand out from the crowd. However, many have noticed its vague artificial intelligence disclosure on Steam, so did AI play a role in Arc Raider’s visual splendor?

Read the full story on PCGamesN: Arc Raiders dev "in no way uses generative AI whatsoever" for its visuals, but here's why Embark still has to disclose on Steam

content_text

Embark Studios has pulled off a truly impressive feat - making an extraction shooter appealing to the masses. 24 hours out from launch, Arc Raiders sits proudly as Steam’s third most-wishlisted game behind Subnautica 2 and Valve’s very own Deadlock. Aside from its more accessible approach to the extraction genre, which makes account wipes optional and gives players a path back to the good times even if they lose every piece of gear they’ve collected, I think that the game’s visual aesthetic and sound design have played a huge role in those wishlists. Yes, it’s set in a gritty, post-disaster world like so many other extraction shooters, but Embark’s flashy take on make-shift raider gear, imposing robot designs, and synthy score makes it really stand out from the crowd. However, many have noticed its vague artificial intelligence disclosure on Steam, so did AI play a role in Arc Raider’s visual splendor? Read the full story on PCGamesN: Arc Raiders dev "in no way uses generative AI whatsoever" for its visuals, but here's why Embark still has to disclose on Steam

pub_date

29 October 2025, 8:00 pm

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https://www.pcgamesn.com/arc-raiders/generative-ai-use

creator

Jamie Hore

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TRUE

id: 85713
uid: ucTe5
insdate: 2025-10-29 21:25:01
title: Arc Raiders dev "in no way uses generative AI whatsoever" for its visuals, but here's why Embark still has to disclose on Steam
additional:
category: PC Game SN
md5: c07cc5c159d72ebc83d8637ede934b59
link: https://www.pcgamesn.com/arc-raiders/generative-ai-use
image: https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/10/arc-raiders-generative-ai-use-interview-emabrk-studios.jpg
image_imgur:
description:

Generative AI doesn't contribute to Arc Raiders' superb aesthetic, but Embark tells us how the team has relied on AI during development.


content_html:

Embark Studios has pulled off a truly impressive feat - making an extraction shooter appealing to the masses. 24 hours out from launch, Arc Raiders sits proudly as Steam’s third most-wishlisted game behind Subnautica 2 and Valve’s very own Deadlock. Aside from its more accessible approach to the extraction genre, which makes account wipes optional and gives players a path back to the good times even if they lose every piece of gear they’ve collected, I think that the game’s visual aesthetic and sound design have played a huge role in those wishlists. Yes, it’s set in a gritty, post-disaster world like so many other extraction shooters, but Embark’s flashy take on make-shift raider gear, imposing robot designs, and synthy score makes it really stand out from the crowd. However, many have noticed its vague artificial intelligence disclosure on Steam, so did AI play a role in Arc Raider’s visual splendor?

Read the full story on PCGamesN: Arc Raiders dev "in no way uses generative AI whatsoever" for its visuals, but here's why Embark still has to disclose on Steam


content_text: Embark Studios has pulled off a truly impressive feat - making an extraction shooter appealing to the masses. 24 hours out from launch, Arc Raiders sits proudly as Steam’s third most-wishlisted game behind Subnautica 2 and Valve’s very own Deadlock. Aside from its more accessible approach to the extraction genre, which makes account wipes optional and gives players a path back to the good times even if they lose every piece of gear they’ve collected, I think that the game’s visual aesthetic and sound design have played a huge role in those wishlists. Yes, it’s set in a gritty, post-disaster world like so many other extraction shooters, but Embark’s flashy take on make-shift raider gear, imposing robot designs, and synthy score makes it really stand out from the crowd. However, many have noticed its vague artificial intelligence disclosure on Steam, so did AI play a role in Arc Raider’s visual splendor? Read the full story on PCGamesN: Arc Raiders dev "in no way uses generative AI whatsoever" for its visuals, but here's why Embark still has to disclose on Steam
pub_date: 29 October 2025, 8:00 pm
guid: https://www.pcgamesn.com/arc-raiders/generative-ai-use
creator: Jamie Hore
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