notice: please create a custom view template for the game_news class view-game_news.html
Marvel Snap Made $2 Million In First Week - Report
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https://www.gamespot.com/articles/marvel-snap-made-2-million-in-first-week-report/1100-6508694/?ftag=CAD-01-10abi2f
image
https://www.gamespot.com/a/uploads/screen_medium/1690/16904437/4055116-marvelsnap.jpg
image_imgur
https://i.imgur.com/ZbolHzt.jpg
description
Marvel Snap has been downloaded 5.3 million times and amassed over $2 million in revenue in the first week after launch, according to a report. It is worth noting that the report is based on their metrics rather than official sales data.
A report from mobilegamer.biz, which utilizes data from Appmagic and Sensor Tower, states that Marvel Snap is the number one game on the App Store in the USA and Canada. It's near or at the top of the charts throughout Europe. The game is not available in China, but is at sixth in Korea and seventh in Japan. As for Google Play, Marvel Snap is number one in Canada, France, Germany, the UK and Italy. It's second in the US, third in Australia, fourth in Japan, and fifth in Korea.
These data points put it in competition with other massive games in their first week. Diablo Immortal, for example, earned $11.5 million from 6.1 million downloads, though it went on to make over $100 million in approximately eight weeks. Tower of Fantasy earned $8.7 million from 2.1 million downloads and Apex Legends Mobile earned $3.6 million from 10 million downloads.
The US users have purchased the most stuff in the game, for $1.2 million, and downloaded it the most times, at 1.3 million. In terms of revenue, the Philippines are second ($186k) then Korea ($142k), Australia ($141k), and Japan ($133k). In downloads, Brazil is in second (433k), then Italy (342k), Indonesia (325k) and Thailand (256k). Google Play has 3.8 million downloads in comparison to the App Store's 1.5 million. However, $1.3 million in revenue was generated via the App Store versus $737k via Google Play.
If you are wondering if you should download this Marvel collectable card game, you can check out the GameSpot review of Marvel Snap which gives it a 9/10. Reviewer Steve Watts said, "The game is fine-tuned, well-designed, and so easily digestible that it’s difficult to put down."
content_html
Marvel Snap has been downloaded 5.3 million times and amassed over $2 million in revenue in the first week after launch, according to a report. It is worth noting that the report is based on their metrics rather than official sales data.
A report from mobilegamer.biz, which utilizes data from Appmagic and Sensor Tower, states that Marvel Snap is the number one game on the App Store in the USA and Canada. It's near or at the top of the charts throughout Europe. The game is not available in China, but is at sixth in Korea and seventh in Japan. As for Google Play, Marvel Snap is number one in Canada, France, Germany, the UK and Italy. It's second in the US, third in Australia, fourth in Japan, and fifth in Korea.
These data points put it in competition with other massive games in their first week. Diablo Immortal, for example, earned $11.5 million from 6.1 million downloads, though it went on to make over $100 million in approximately eight weeks. Tower of Fantasy earned $8.7 million from 2.1 million downloads and Apex Legends Mobile earned $3.6 million from 10 million downloads.
The US users have purchased the most stuff in the game, for $1.2 million, and downloaded it the most times, at 1.3 million. In terms of revenue, the Philippines are second ($186k) then Korea ($142k), Australia ($141k), and Japan ($133k). In downloads, Brazil is in second (433k), then Italy (342k), Indonesia (325k) and Thailand (256k). Google Play has 3.8 million downloads in comparison to the App Store's 1.5 million. However, $1.3 million in revenue was generated via the App Store versus $737k via Google Play.
If you are wondering if you should download this Marvel collectable card game, you can check out the GameSpot review of Marvel Snap which gives it a 9/10. Reviewer Steve Watts said, "The game is fine-tuned, well-designed, and so easily digestible that it’s difficult to put down."
content_text
Marvel Snap has been downloaded 5.3 million times and amassed over $2 million in revenue in the first week after launch, according to a report. It is worth noting that the report is based on their metrics rather than official sales data.A report from mobilegamer.biz, which utilizes data from Appmagic and Sensor Tower, states that Marvel Snap is the number one game on the App Store in the USA and Canada. It's near or at the top of the charts throughout Europe. The game is not available in China, but is at sixth in Korea and seventh in Japan. As for Google Play, Marvel Snap is number one in Canada, France, Germany, the UK and Italy. It's second in the US, third in Australia, fourth in Japan, and fifth in Korea.These data points put it in competition with other massive games in their first week. Diablo Immortal, for example, earned $11.5 million from 6.1 million downloads, though it went on to make over $100 million in approximately eight weeks. Tower of Fantasy earned $8.7 million from 2.1 million downloads and Apex Legends Mobile earned $3.6 million from 10 million downloads.The US users have purchased the most stuff in the game, for $1.2 million, and downloaded it the most times, at 1.3 million. In terms of revenue, the Philippines are second ($186k) then Korea ($142k), Australia ($141k), and Japan ($133k). In downloads, Brazil is in second (433k), then Italy (342k), Indonesia (325k) and Thailand (256k). Google Play has 3.8 million downloads in comparison to the App Store's 1.5 million. However, $1.3 million in revenue was generated via the App Store versus $737k via Google Play.If you are wondering if you should download this Marvel collectable card game, you can check out the GameSpot review of Marvel Snap which gives it a 9/10. Reviewer Steve Watts said, "The game is fine-tuned, well-designed, and so easily digestible that it’s difficult to put down."
pub_date
27 October 2022, 7:10 pm
guid
1100-6508694
creator
Grace Benfell
processed
TRUE
id: 3330
uid: vRbWI
insdate: 2022-10-27 20:20:02
title: Marvel Snap Made $2 Million In First Week - Report
additional:
category: Game Spot
md5: 07a743ec1cbe155b28cb44d2834f4a5b
link: https://www.gamespot.com/articles/marvel-snap-made-2-million-in-first-week-report/1100-6508694/?ftag=CAD-01-10abi2f
image: https://www.gamespot.com/a/uploads/screen_medium/1690/16904437/4055116-marvelsnap.jpg
image_imgur: https://i.imgur.com/ZbolHzt.jpg
description:
Marvel Snap has been downloaded 5.3 million times and amassed over $2 million in revenue in the first week after launch, according to a report. It is worth noting that the report is based on their metrics rather than official sales data.
A report from mobilegamer.biz, which utilizes data from Appmagic and Sensor Tower, states that Marvel Snap is the number one game on the App Store in the USA and Canada. It's near or at the top of the charts throughout Europe. The game is not available in China, but is at sixth in Korea and seventh in Japan. As for Google Play, Marvel Snap is number one in Canada, France, Germany, the UK and Italy. It's second in the US, third in Australia, fourth in Japan, and fifth in Korea.
These data points put it in competition with other massive games in their first week. Diablo Immortal, for example, earned $11.5 million from 6.1 million downloads, though it went on to make over $100 million in approximately eight weeks. Tower of Fantasy earned $8.7 million from 2.1 million downloads and Apex Legends Mobile earned $3.6 million from 10 million downloads.
The US users have purchased the most stuff in the game, for $1.2 million, and downloaded it the most times, at 1.3 million. In terms of revenue, the Philippines are second ($186k) then Korea ($142k), Australia ($141k), and Japan ($133k). In downloads, Brazil is in second (433k), then Italy (342k), Indonesia (325k) and Thailand (256k). Google Play has 3.8 million downloads in comparison to the App Store's 1.5 million. However, $1.3 million in revenue was generated via the App Store versus $737k via Google Play.
If you are wondering if you should download this Marvel collectable card game, you can check out the GameSpot review of Marvel Snap which gives it a 9/10. Reviewer Steve Watts said, "The game is fine-tuned, well-designed, and so easily digestible that it’s difficult to put down."
content_html:
Marvel Snap has been downloaded 5.3 million times and amassed over $2 million in revenue in the first week after launch, according to a report. It is worth noting that the report is based on their metrics rather than official sales data.
A report from mobilegamer.biz, which utilizes data from Appmagic and Sensor Tower, states that Marvel Snap is the number one game on the App Store in the USA and Canada. It's near or at the top of the charts throughout Europe. The game is not available in China, but is at sixth in Korea and seventh in Japan. As for Google Play, Marvel Snap is number one in Canada, France, Germany, the UK and Italy. It's second in the US, third in Australia, fourth in Japan, and fifth in Korea.
These data points put it in competition with other massive games in their first week. Diablo Immortal, for example, earned $11.5 million from 6.1 million downloads, though it went on to make over $100 million in approximately eight weeks. Tower of Fantasy earned $8.7 million from 2.1 million downloads and Apex Legends Mobile earned $3.6 million from 10 million downloads.
The US users have purchased the most stuff in the game, for $1.2 million, and downloaded it the most times, at 1.3 million. In terms of revenue, the Philippines are second ($186k) then Korea ($142k), Australia ($141k), and Japan ($133k). In downloads, Brazil is in second (433k), then Italy (342k), Indonesia (325k) and Thailand (256k). Google Play has 3.8 million downloads in comparison to the App Store's 1.5 million. However, $1.3 million in revenue was generated via the App Store versus $737k via Google Play.
If you are wondering if you should download this Marvel collectable card game, you can check out the GameSpot review of Marvel Snap which gives it a 9/10. Reviewer Steve Watts said, "The game is fine-tuned, well-designed, and so easily digestible that it’s difficult to put down."
content_text: Marvel Snap has been downloaded 5.3 million times and amassed over $2 million in revenue in the first week after launch, according to a report. It is worth noting that the report is based on their metrics rather than official sales data.A report from mobilegamer.biz, which utilizes data from Appmagic and Sensor Tower, states that Marvel Snap is the number one game on the App Store in the USA and Canada. It's near or at the top of the charts throughout Europe. The game is not available in China, but is at sixth in Korea and seventh in Japan. As for Google Play, Marvel Snap is number one in Canada, France, Germany, the UK and Italy. It's second in the US, third in Australia, fourth in Japan, and fifth in Korea.These data points put it in competition with other massive games in their first week. Diablo Immortal, for example, earned $11.5 million from 6.1 million downloads, though it went on to make over $100 million in approximately eight weeks. Tower of Fantasy earned $8.7 million from 2.1 million downloads and Apex Legends Mobile earned $3.6 million from 10 million downloads.The US users have purchased the most stuff in the game, for $1.2 million, and downloaded it the most times, at 1.3 million. In terms of revenue, the Philippines are second ($186k) then Korea ($142k), Australia ($141k), and Japan ($133k). In downloads, Brazil is in second (433k), then Italy (342k), Indonesia (325k) and Thailand (256k). Google Play has 3.8 million downloads in comparison to the App Store's 1.5 million. However, $1.3 million in revenue was generated via the App Store versus $737k via Google Play.If you are wondering if you should download this Marvel collectable card game, you can check out the GameSpot review of Marvel Snap which gives it a 9/10. Reviewer Steve Watts said, "The game is fine-tuned, well-designed, and so easily digestible that it’s difficult to put down."
pub_date: 27 October 2022, 7:10 pm
guid: 1100-6508694
creator: Grace Benfell
related_games:
processed: TRUE