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Quantic Dream's Spellcasters Chronicles plays better than I thought, but is still an oddly passive MOBA
md5
0ef18991a97e2e9d91ecd0f7b0d65acd
link
https://www.rockpapershotgun.com/quantic-dreams-spellcasters-chronicles-plays-better-than-i-thought-but-is-still-an-oddly-passive-moba
image
https://assetsio.gnwcdn.com/Spellcasters-Chronicles-familiar.jpg?width=690&quality=85&format=jpg&auto=webp
description
One of 2025’s unlikeliest game announcements was Spellcasters Chronicles, a 3v3 MOBA in development at erstwhile singleplayer specialists Quantic Dream. It’s a three-lane magic-slinger starring a selection of flying mages, with an emphasis on summoning creatures to do your structure demolition work for you, and I’ve now played a couple of games ahead of its closed beta on December 4th-8th.
I wasn’t overly enthusiastic about Spellcasters based on the original reveal. And after two games of mostly bodyguarding other, bigger, cooler magical beings, I’m still not convinced. That said, it wasn’t as bad as I’d feared: it makes bold, maybe even brave departures from wizard fight genre conventions, some of which pay off rather nicely.
content_html
One of 2025’s unlikeliest game announcements was Spellcasters Chronicles, a 3v3 MOBA in development at erstwhile singleplayer specialists Quantic Dream. It’s a three-lane magic-slinger starring a selection of flying mages, with an emphasis on summoning creatures to do your structure demolition work for you, and I’ve now played a couple of games ahead of its closed beta on December 4th-8th.
I wasn’t overly enthusiastic about Spellcasters based on the original reveal. And after two games of mostly bodyguarding other, bigger, cooler magical beings, I’m still not convinced. That said, it wasn’t as bad as I’d feared: it makes bold, maybe even brave departures from wizard fight genre conventions, some of which pay off rather nicely.
content_text
One of 2025’s unlikeliest game announcements was Spellcasters Chronicles, a 3v3 MOBA in development at erstwhile singleplayer specialists Quantic Dream. It’s a three-lane magic-slinger starring a selection of flying mages, with an emphasis on summoning creatures to do your structure demolition work for you, and I’ve now played a couple of games ahead of its closed beta on December 4th-8th. I wasn’t overly enthusiastic about Spellcasters based on the original reveal. And after two games of mostly bodyguarding other, bigger, cooler magical beings, I’m still not convinced. That said, it wasn’t as bad as I’d feared: it makes bold, maybe even brave departures from wizard fight genre conventions, some of which pay off rather nicely. Read more
pub_date
25 November 2025, 4:00 pm
guid
https://www.rockpapershotgun.com/quantic-dreams-spellcasters-chronicles-plays-better-than-i-thought-but-is-still-an-oddly-passive-moba
creator
James Archer
processed
TRUE
id: 87295
uid: vjdtC
insdate: 2025-11-25 16:30:02
title: Quantic Dream's Spellcasters Chronicles plays better than I thought, but is still an oddly passive MOBA
additional:
category: Rock Paper Shotgun
md5: 0ef18991a97e2e9d91ecd0f7b0d65acd
link: https://www.rockpapershotgun.com/quantic-dreams-spellcasters-chronicles-plays-better-than-i-thought-but-is-still-an-oddly-passive-moba
image: https://assetsio.gnwcdn.com/Spellcasters-Chronicles-familiar.jpg?width=690&quality=85&format=jpg&auto=webp
image_imgur:
description:
One of 2025’s unlikeliest game announcements was Spellcasters Chronicles, a 3v3 MOBA in development at erstwhile singleplayer specialists Quantic Dream. It’s a three-lane magic-slinger starring a selection of flying mages, with an emphasis on summoning creatures to do your structure demolition work for you, and I’ve now played a couple of games ahead of its closed beta on December 4th-8th.
I wasn’t overly enthusiastic about Spellcasters based on the original reveal. And after two games of mostly bodyguarding other, bigger, cooler magical beings, I’m still not convinced. That said, it wasn’t as bad as I’d feared: it makes bold, maybe even brave departures from wizard fight genre conventions, some of which pay off rather nicely.
content_html:
One of 2025’s unlikeliest game announcements was Spellcasters Chronicles, a 3v3 MOBA in development at erstwhile singleplayer specialists Quantic Dream. It’s a three-lane magic-slinger starring a selection of flying mages, with an emphasis on summoning creatures to do your structure demolition work for you, and I’ve now played a couple of games ahead of its closed beta on December 4th-8th.
I wasn’t overly enthusiastic about Spellcasters based on the original reveal. And after two games of mostly bodyguarding other, bigger, cooler magical beings, I’m still not convinced. That said, it wasn’t as bad as I’d feared: it makes bold, maybe even brave departures from wizard fight genre conventions, some of which pay off rather nicely.
content_text: One of 2025’s unlikeliest game announcements was Spellcasters Chronicles, a 3v3 MOBA in development at erstwhile singleplayer specialists Quantic Dream. It’s a three-lane magic-slinger starring a selection of flying mages, with an emphasis on summoning creatures to do your structure demolition work for you, and I’ve now played a couple of games ahead of its closed beta on December 4th-8th. I wasn’t overly enthusiastic about Spellcasters based on the original reveal. And after two games of mostly bodyguarding other, bigger, cooler magical beings, I’m still not convinced. That said, it wasn’t as bad as I’d feared: it makes bold, maybe even brave departures from wizard fight genre conventions, some of which pay off rather nicely. Read more
pub_date: 25 November 2025, 4:00 pm
guid: https://www.rockpapershotgun.com/quantic-dreams-spellcasters-chronicles-plays-better-than-i-thought-but-is-still-an-oddly-passive-moba
creator: James Archer
related_games:
processed: TRUE