notice: please create a custom view template for the game_news class view-game_news.html
Save-the-world sim Eco's 1.0 plans include oil spills, garbage collection and a bustling art scene
md5
91e260b94157db386c8780075db4afbc
link
https://www.rockpapershotgun.com/save-the-world-sim-ecos-10-plans-include-oil-spills-garbage-collection-and-a-bustling-art-scene?utm_source=feed&utm_medium=rss&utm_campaign=feed
image
https://assetsio.reedpopcdn.com/1_re8E1dN.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur
https://i.imgur.com/hwDuvYt.jpg
description
Eco is a very ambitious, wildly reactive multiplayer survival game in which you try to save the world without accidentally destroying it. There's a meteor scheduled to slamdunk the planet in 30 days, and in that time, you and your fellow players must progress from raising log cabins in the woods to building the means to develop technologies that might somehow avert the apocalypse. The trouble is, pioneering said apocalypse-averting technologies might itself bring about disaster in a gameworld that simulates things like habitat death, species extinction, air pollution and catastrophic flooding.
Players must thus walk a careful line between resource exploitation and self-inflicted calamity by monitoring their impact on the overall simulation, founding the right kind of government, and passing laws or devising economies (including player-created currencies) that don't flip the ecosystem upside down. The Steam reviews teem with anecdotes about people waking up to find their oil wells underwater, and it sounds like things will only get knottier when Eco releases out of early access around the end of this year.
content_html
Eco is a very ambitious, wildly reactive multiplayer survival game in which you try to save the world without accidentally destroying it. There's a meteor scheduled to slamdunk the planet in 30 days, and in that time, you and your fellow players must progress from raising log cabins in the woods to building the means to develop technologies that might somehow avert the apocalypse. The trouble is, pioneering said apocalypse-averting technologies might itself bring about disaster in a gameworld that simulates things like habitat death, species extinction, air pollution and catastrophic flooding.
Players must thus walk a careful line between resource exploitation and self-inflicted calamity by monitoring their impact on the overall simulation, founding the right kind of government, and passing laws or devising economies (including player-created currencies) that don't flip the ecosystem upside down. The Steam reviews teem with anecdotes about people waking up to find their oil wells underwater, and it sounds like things will only get knottier when Eco releases out of early access around the end of this year.
content_text
Eco is a very ambitious, wildly reactive multiplayer survival game in which you try to save the world without accidentally destroying it. There's a meteor scheduled to slamdunk the planet in 30 days, and in that time, you and your fellow players must progress from raising log cabins in the woods to building the means to develop technologies that might somehow avert the apocalypse. The trouble is, pioneering said apocalypse-averting technologies might itself bring about disaster in a gameworld that simulates things like habitat death, species extinction, air pollution and catastrophic flooding. Players must thus walk a careful line between resource exploitation and self-inflicted calamity by monitoring their impact on the overall simulation, founding the right kind of government, and passing laws or devising economies (including player-created currencies) that don't flip the ecosystem upside down. The Steam reviews teem with anecdotes about people waking up to find their oil wells underwater, and it sounds like things will only get knottier when Eco releases out of early access around the end of this year. Read more
pub_date
4 March 2024, 12:54 pm
guid
https://www.rockpapershotgun.com/save-the-world-sim-ecos-10-plans-include-oil-spills-garbage-collection-and-a-bustling-art-scene?utm_source=feed&utm_medium=rss&utm_campaign=feed
creator
Edwin Evans-Thirlwell
processed
TRUE
id: 53456
uid: x5Ply
insdate: 2024-03-04 13:30:06
title: Save-the-world sim Eco's 1.0 plans include oil spills, garbage collection and a bustling art scene
additional:
category: Rock Paper Shotgun
md5: 91e260b94157db386c8780075db4afbc
link: https://www.rockpapershotgun.com/save-the-world-sim-ecos-10-plans-include-oil-spills-garbage-collection-and-a-bustling-art-scene?utm_source=feed&utm_medium=rss&utm_campaign=feed
image: https://assetsio.reedpopcdn.com/1_re8E1dN.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur: https://i.imgur.com/hwDuvYt.jpg
description:
Eco is a very ambitious, wildly reactive multiplayer survival game in which you try to save the world without accidentally destroying it. There's a meteor scheduled to slamdunk the planet in 30 days, and in that time, you and your fellow players must progress from raising log cabins in the woods to building the means to develop technologies that might somehow avert the apocalypse. The trouble is, pioneering said apocalypse-averting technologies might itself bring about disaster in a gameworld that simulates things like habitat death, species extinction, air pollution and catastrophic flooding.
Players must thus walk a careful line between resource exploitation and self-inflicted calamity by monitoring their impact on the overall simulation, founding the right kind of government, and passing laws or devising economies (including player-created currencies) that don't flip the ecosystem upside down. The Steam reviews teem with anecdotes about people waking up to find their oil wells underwater, and it sounds like things will only get knottier when Eco releases out of early access around the end of this year.
content_html:
Eco is a very ambitious, wildly reactive multiplayer survival game in which you try to save the world without accidentally destroying it. There's a meteor scheduled to slamdunk the planet in 30 days, and in that time, you and your fellow players must progress from raising log cabins in the woods to building the means to develop technologies that might somehow avert the apocalypse. The trouble is, pioneering said apocalypse-averting technologies might itself bring about disaster in a gameworld that simulates things like habitat death, species extinction, air pollution and catastrophic flooding.
Players must thus walk a careful line between resource exploitation and self-inflicted calamity by monitoring their impact on the overall simulation, founding the right kind of government, and passing laws or devising economies (including player-created currencies) that don't flip the ecosystem upside down. The Steam reviews teem with anecdotes about people waking up to find their oil wells underwater, and it sounds like things will only get knottier when Eco releases out of early access around the end of this year.
content_text: Eco is a very ambitious, wildly reactive multiplayer survival game in which you try to save the world without accidentally destroying it. There's a meteor scheduled to slamdunk the planet in 30 days, and in that time, you and your fellow players must progress from raising log cabins in the woods to building the means to develop technologies that might somehow avert the apocalypse. The trouble is, pioneering said apocalypse-averting technologies might itself bring about disaster in a gameworld that simulates things like habitat death, species extinction, air pollution and catastrophic flooding. Players must thus walk a careful line between resource exploitation and self-inflicted calamity by monitoring their impact on the overall simulation, founding the right kind of government, and passing laws or devising economies (including player-created currencies) that don't flip the ecosystem upside down. The Steam reviews teem with anecdotes about people waking up to find their oil wells underwater, and it sounds like things will only get knottier when Eco releases out of early access around the end of this year. Read more
pub_date: 4 March 2024, 12:54 pm
guid: https://www.rockpapershotgun.com/save-the-world-sim-ecos-10-plans-include-oil-spills-garbage-collection-and-a-bustling-art-scene?utm_source=feed&utm_medium=rss&utm_campaign=feed
creator: Edwin Evans-Thirlwell
related_games:
processed: TRUE