Path of Exile 3.27 tests the waters on sequel mechanics, but its director tells us he wants to avoid "cutting corners"

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https://www.pcgamesn.com/path-of-exile/poe-3-27-interview-mark-roberts

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Path of Exile Keepers of the Flame is the ARPG’s first attempt at a sequel league, so I asked Grinding Gear Games how PoE 3.27 came to be.

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Twelve years on from its full launch, Path of Exile 3.27 marks a new frontier for one of the best RPGs on PC; a game beloved by its hardcore community for the level of depth and creativity in every update. The new seasonal league, Keepers of the Flame, is the first time developer Grinding Gear Games has delivered a direct sequel to one of its old mechanics, and it’s picked a big one. Breach, which first appeared in 2016, is a simple but satisfying stalwart that was one of the systems hand-picked to make the jump to side-by-side sequel Path of Exile 2. So, ahead of the new PoE update, I spoke with game director Mark Roberts to ask what inspired the choice, bolstering quality of life, and how dual development is going.

Read the full story on PCGamesN: Path of Exile 3.27 tests the waters on sequel mechanics, but its director tells us he wants to avoid "cutting corners"

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Twelve years on from its full launch, Path of Exile 3.27 marks a new frontier for one of the best RPGs on PC; a game beloved by its hardcore community for the level of depth and creativity in every update. The new seasonal league, Keepers of the Flame, is the first time developer Grinding Gear Games has delivered a direct sequel to one of its old mechanics, and it’s picked a big one. Breach, which first appeared in 2016, is a simple but satisfying stalwart that was one of the systems hand-picked to make the jump to side-by-side sequel Path of Exile 2. So, ahead of the new PoE update, I spoke with game director Mark Roberts to ask what inspired the choice, bolstering quality of life, and how dual development is going. Read the full story on PCGamesN: Path of Exile 3.27 tests the waters on sequel mechanics, but its director tells us he wants to avoid "cutting corners"

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26 October 2025, 3:43 pm

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https://www.pcgamesn.com/path-of-exile/poe-3-27-interview-mark-roberts

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Ken Allsop

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id: 85493
uid: xY4Ej
insdate: 2025-10-26 17:25:01
title: Path of Exile 3.27 tests the waters on sequel mechanics, but its director tells us he wants to avoid "cutting corners"
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category: PC Game SN
md5: fa8f4738b09e955504aa6c210837e2b3
link: https://www.pcgamesn.com/path-of-exile/poe-3-27-interview-mark-roberts
image: https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/10/path-of-exile-3-27-keepers-of-the-flame-interview-mark-roberts-ggg-sequel-league-arpg.jpg
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description:

Path of Exile Keepers of the Flame is the ARPG’s first attempt at a sequel league, so I asked Grinding Gear Games how PoE 3.27 came to be.


content_html:

Twelve years on from its full launch, Path of Exile 3.27 marks a new frontier for one of the best RPGs on PC; a game beloved by its hardcore community for the level of depth and creativity in every update. The new seasonal league, Keepers of the Flame, is the first time developer Grinding Gear Games has delivered a direct sequel to one of its old mechanics, and it’s picked a big one. Breach, which first appeared in 2016, is a simple but satisfying stalwart that was one of the systems hand-picked to make the jump to side-by-side sequel Path of Exile 2. So, ahead of the new PoE update, I spoke with game director Mark Roberts to ask what inspired the choice, bolstering quality of life, and how dual development is going.

Read the full story on PCGamesN: Path of Exile 3.27 tests the waters on sequel mechanics, but its director tells us he wants to avoid "cutting corners"


content_text: Twelve years on from its full launch, Path of Exile 3.27 marks a new frontier for one of the best RPGs on PC; a game beloved by its hardcore community for the level of depth and creativity in every update. The new seasonal league, Keepers of the Flame, is the first time developer Grinding Gear Games has delivered a direct sequel to one of its old mechanics, and it’s picked a big one. Breach, which first appeared in 2016, is a simple but satisfying stalwart that was one of the systems hand-picked to make the jump to side-by-side sequel Path of Exile 2. So, ahead of the new PoE update, I spoke with game director Mark Roberts to ask what inspired the choice, bolstering quality of life, and how dual development is going. Read the full story on PCGamesN: Path of Exile 3.27 tests the waters on sequel mechanics, but its director tells us he wants to avoid "cutting corners"
pub_date: 26 October 2025, 3:43 pm
guid: https://www.pcgamesn.com/path-of-exile/poe-3-27-interview-mark-roberts
creator: Ken Allsop
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