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Elder Scrolls Online is switching from chapters to "bite-sized" updates in the wake of Microsoft's "awful" layoffs
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https://www.rockpapershotgun.com/elder-scrolls-online-is-switching-from-chapters-to-bite-sized-updates-in-the-wake-of-microsofts-awful-layoffs
image
https://assetsio.gnwcdn.com/ESO-Gold-Road-Screenshot-#1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
description
Earlier this year, Microsoft laid off a lot of people and cancelled projects at various subsidiary game studios, as part of what company CEO Satya Nadella has whimsically called the "enigma of success". Elder Scrolls Online developers ZeniMax Online Studios were among those making cuts - they buried an unannounced project codenamed Blackbird, which was reportedly a nimble MMO shooter of some kind. In the process, studio head Matt Firor also left the company. Unionised staff members have described the reductions as "inhumane", demoralising and counterproductive, with one worker commenting that "a lot of practical knowledge just disappeared overnight".
Now, studio game director Rich Lambert and game director Nick Giacomini have been chatting a little about where ZeniMax Online Studios is going next. They still have plenty of ideas for new game projects, apparently, but for the moment, the focus appears to be on streamlining the update process for ESO.
content_html
Earlier this year, Microsoft laid off a lot of people and cancelled projects at various subsidiary game studios, as part of what company CEO Satya Nadella has whimsically called the "enigma of success". Elder Scrolls Online developers ZeniMax Online Studios were among those making cuts - they buried an unannounced project codenamed Blackbird, which was reportedly a nimble MMO shooter of some kind. In the process, studio head Matt Firor also left the company. Unionised staff members have described the reductions as "inhumane", demoralising and counterproductive, with one worker commenting that "a lot of practical knowledge just disappeared overnight".
Now, studio game director Rich Lambert and game director Nick Giacomini have been chatting a little about where ZeniMax Online Studios is going next. They still have plenty of ideas for new game projects, apparently, but for the moment, the focus appears to be on streamlining the update process for ESO.
content_text
Earlier this year, Microsoft laid off a lot of people and cancelled projects at various subsidiary game studios, as part of what company CEO Satya Nadella has whimsically called the "enigma of success". Elder Scrolls Online developers ZeniMax Online Studios were among those making cuts - they buried an unannounced project codenamed Blackbird, which was reportedly a nimble MMO shooter of some kind. In the process, studio head Matt Firor also left the company. Unionised staff members have described the reductions as "inhumane", demoralising and counterproductive, with one worker commenting that "a lot of practical knowledge just disappeared overnight". Now, studio game director Rich Lambert and game director Nick Giacomini have been chatting a little about where ZeniMax Online Studios is going next. They still have plenty of ideas for new game projects, apparently, but for the moment, the focus appears to be on streamlining the update process for ESO. Read more
pub_date
17 September 2025, 4:45 pm
guid
https://www.rockpapershotgun.com/elder-scrolls-online-is-switching-from-chapters-to-bite-sized-updates-in-the-wake-of-microsofts-awful-layoffs
creator
Edwin Evans-Thirlwell
processed
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id: 83418
uid: z5uV0
insdate: 2025-09-17 16:30:03
title: Elder Scrolls Online is switching from chapters to "bite-sized" updates in the wake of Microsoft's "awful" layoffs
additional:
category: Rock Paper Shotgun
md5: 1150761bbbf4f2f6e927095cb625dff5
link: https://www.rockpapershotgun.com/elder-scrolls-online-is-switching-from-chapters-to-bite-sized-updates-in-the-wake-of-microsofts-awful-layoffs
image: https://assetsio.gnwcdn.com/ESO-Gold-Road-Screenshot-#1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
image_imgur:
description:
Earlier this year, Microsoft laid off a lot of people and cancelled projects at various subsidiary game studios, as part of what company CEO Satya Nadella has whimsically called the "enigma of success". Elder Scrolls Online developers ZeniMax Online Studios were among those making cuts - they buried an unannounced project codenamed Blackbird, which was reportedly a nimble MMO shooter of some kind. In the process, studio head Matt Firor also left the company. Unionised staff members have described the reductions as "inhumane", demoralising and counterproductive, with one worker commenting that "a lot of practical knowledge just disappeared overnight".
Now, studio game director Rich Lambert and game director Nick Giacomini have been chatting a little about where ZeniMax Online Studios is going next. They still have plenty of ideas for new game projects, apparently, but for the moment, the focus appears to be on streamlining the update process for ESO.
content_html:
Earlier this year, Microsoft laid off a lot of people and cancelled projects at various subsidiary game studios, as part of what company CEO Satya Nadella has whimsically called the "enigma of success". Elder Scrolls Online developers ZeniMax Online Studios were among those making cuts - they buried an unannounced project codenamed Blackbird, which was reportedly a nimble MMO shooter of some kind. In the process, studio head Matt Firor also left the company. Unionised staff members have described the reductions as "inhumane", demoralising and counterproductive, with one worker commenting that "a lot of practical knowledge just disappeared overnight".
Now, studio game director Rich Lambert and game director Nick Giacomini have been chatting a little about where ZeniMax Online Studios is going next. They still have plenty of ideas for new game projects, apparently, but for the moment, the focus appears to be on streamlining the update process for ESO.
content_text: Earlier this year, Microsoft laid off a lot of people and cancelled projects at various subsidiary game studios, as part of what company CEO Satya Nadella has whimsically called the "enigma of success". Elder Scrolls Online developers ZeniMax Online Studios were among those making cuts - they buried an unannounced project codenamed Blackbird, which was reportedly a nimble MMO shooter of some kind. In the process, studio head Matt Firor also left the company. Unionised staff members have described the reductions as "inhumane", demoralising and counterproductive, with one worker commenting that "a lot of practical knowledge just disappeared overnight". Now, studio game director Rich Lambert and game director Nick Giacomini have been chatting a little about where ZeniMax Online Studios is going next. They still have plenty of ideas for new game projects, apparently, but for the moment, the focus appears to be on streamlining the update process for ESO. Read more
pub_date: 17 September 2025, 4:45 pm
guid: https://www.rockpapershotgun.com/elder-scrolls-online-is-switching-from-chapters-to-bite-sized-updates-in-the-wake-of-microsofts-awful-layoffs
creator: Edwin Evans-Thirlwell
related_games:
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