RPS Verdict: Avowed

md5

3a5fc11bc6f04f76ccc1983f7de34329

link

https://www.rockpapershotgun.com/rps-verdict-avowed

image

https://assetsio.gnwcdn.com/ranger_yrS4bJD.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp

description

Gosh, haven't done one of these in a while, have we? Or possibly one of these. Or these?! The silly amount of tags for this semi-regular format are surely proof of its enduring appeal, so we're back in Hivemind form to talk about Obsidian's latest RPG Avowed. We've all played it, and we all have mildly different opinions on it - the stuff that thrilling conversations are made of. Onward!

Nic: James did you work out how to freeze things yet?

James: I’ll explain this quickly so Nic can get on to complaining about Avowed having the wrong kinds of boxes. But yes, I did get stuck on an early main quest that required me to use ice magic to create frozen platforms for crossing water, an otherwise neat little systems thingy that had not been communicated or hinted at before that point, but was communicated and hinted at during the following main quest.

Otherwise, I’m having an okayish time? It doesn’t have the Skyrim-tier expansiveness I always hope for with these kinds of games, but its world is a pretty one, and it’s got some quality close-quarters mageing.

Nic: Look. I feel passionately about those crates. There are two types of crates. You can only smash the crates that have the special 'smash me' icon on them. I don't want a crate to "come hither" me. Takes all the fun out of the petty vandalism.

It's funny though because those two qualities you mention, James - the world and magic - are the same ones I thought were Avowed's strongest elements. How are you both finding the actual questing?

Read more

content_html

Gosh, haven't done one of these in a while, have we? Or possibly one of these. Or these?! The silly amount of tags for this semi-regular format are surely proof of its enduring appeal, so we're back in Hivemind form to talk about Obsidian's latest RPG Avowed. We've all played it, and we all have mildly different opinions on it - the stuff that thrilling conversations are made of. Onward!

Nic: James did you work out how to freeze things yet?

James: I’ll explain this quickly so Nic can get on to complaining about Avowed having the wrong kinds of boxes. But yes, I did get stuck on an early main quest that required me to use ice magic to create frozen platforms for crossing water, an otherwise neat little systems thingy that had not been communicated or hinted at before that point, but was communicated and hinted at during the following main quest.

Otherwise, I’m having an okayish time? It doesn’t have the Skyrim-tier expansiveness I always hope for with these kinds of games, but its world is a pretty one, and it’s got some quality close-quarters mageing.

Nic: Look. I feel passionately about those crates. There are two types of crates. You can only smash the crates that have the special 'smash me' icon on them. I don't want a crate to "come hither" me. Takes all the fun out of the petty vandalism.

It's funny though because those two qualities you mention, James - the world and magic - are the same ones I thought were Avowed's strongest elements. How are you both finding the actual questing?

Read more

content_text

Gosh, haven't done one of these in a while, have we? Or possibly one of these. Or these?! The silly amount of tags for this semi-regular format are surely proof of its enduring appeal, so we're back in Hivemind form to talk about Obsidian's latest RPG Avowed. We've all played it, and we all have mildly different opinions on it - the stuff that thrilling conversations are made of. Onward! Nic: James did you work out how to freeze things yet? James: I’ll explain this quickly so Nic can get on to complaining about Avowed having the wrong kinds of boxes. But yes, I did get stuck on an early main quest that required me to use ice magic to create frozen platforms for crossing water, an otherwise neat little systems thingy that had not been communicated or hinted at before that point, but was communicated and hinted at during the following main quest. Otherwise, I’m having an okayish time? It doesn’t have the Skyrim-tier expansiveness I always hope for with these kinds of games, but its world is a pretty one, and it’s got some quality close-quarters mageing. Nic: Look. I feel passionately about those crates. There are two types of crates. You can only smash the crates that have the special 'smash me' icon on them. I don't want a crate to "come hither" me. Takes all the fun out of the petty vandalism. It's funny though because those two qualities you mention, James - the world and magic - are the same ones I thought were Avowed's strongest elements. How are you both finding the actual questing? Read more

pub_date

13 February 2025, 5:00 pm

guid

https://www.rockpapershotgun.com/rps-verdict-avowed

creator

RPS

processed

TRUE

id: 72218
uid: zUCsT
insdate: 2025-02-13 18:30:07
title: RPS Verdict: Avowed
additional:
category: Rock Paper Shotgun
md5: 3a5fc11bc6f04f76ccc1983f7de34329
link: https://www.rockpapershotgun.com/rps-verdict-avowed
image: https://assetsio.gnwcdn.com/ranger_yrS4bJD.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur:
description: Gosh, haven't done one of these in a while, have we? Or possibly one of these. Or these?! The silly amount of tags for this semi-regular format are surely proof of its enduring appeal, so we're back in Hivemind form to talk about Obsidian's latest RPG Avowed. We've all played it, and we all have mildly different opinions on it - the stuff that thrilling conversations are made of. Onward!

Nic: James did you work out how to freeze things yet?

James: I’ll explain this quickly so Nic can get on to complaining about Avowed having the wrong kinds of boxes. But yes, I did get stuck on an early main quest that required me to use ice magic to create frozen platforms for crossing water, an otherwise neat little systems thingy that had not been communicated or hinted at before that point, but was communicated and hinted at during the following main quest.

Otherwise, I’m having an okayish time? It doesn’t have the Skyrim-tier expansiveness I always hope for with these kinds of games, but its world is a pretty one, and it’s got some quality close-quarters mageing.

Nic: Look. I feel passionately about those crates. There are two types of crates. You can only smash the crates that have the special 'smash me' icon on them. I don't want a crate to "come hither" me. Takes all the fun out of the petty vandalism.

It's funny though because those two qualities you mention, James - the world and magic - are the same ones I thought were Avowed's strongest elements. How are you both finding the actual questing?

Read more


content_html: Gosh, haven't done one of these in a while, have we? Or possibly one of these. Or these?! The silly amount of tags for this semi-regular format are surely proof of its enduring appeal, so we're back in Hivemind form to talk about Obsidian's latest RPG Avowed. We've all played it, and we all have mildly different opinions on it - the stuff that thrilling conversations are made of. Onward!

Nic: James did you work out how to freeze things yet?

James: I’ll explain this quickly so Nic can get on to complaining about Avowed having the wrong kinds of boxes. But yes, I did get stuck on an early main quest that required me to use ice magic to create frozen platforms for crossing water, an otherwise neat little systems thingy that had not been communicated or hinted at before that point, but was communicated and hinted at during the following main quest.

Otherwise, I’m having an okayish time? It doesn’t have the Skyrim-tier expansiveness I always hope for with these kinds of games, but its world is a pretty one, and it’s got some quality close-quarters mageing.

Nic: Look. I feel passionately about those crates. There are two types of crates. You can only smash the crates that have the special 'smash me' icon on them. I don't want a crate to "come hither" me. Takes all the fun out of the petty vandalism.

It's funny though because those two qualities you mention, James - the world and magic - are the same ones I thought were Avowed's strongest elements. How are you both finding the actual questing?

Read more


content_text: Gosh, haven't done one of these in a while, have we? Or possibly one of these. Or these?! The silly amount of tags for this semi-regular format are surely proof of its enduring appeal, so we're back in Hivemind form to talk about Obsidian's latest RPG Avowed. We've all played it, and we all have mildly different opinions on it - the stuff that thrilling conversations are made of. Onward! Nic: James did you work out how to freeze things yet? James: I’ll explain this quickly so Nic can get on to complaining about Avowed having the wrong kinds of boxes. But yes, I did get stuck on an early main quest that required me to use ice magic to create frozen platforms for crossing water, an otherwise neat little systems thingy that had not been communicated or hinted at before that point, but was communicated and hinted at during the following main quest. Otherwise, I’m having an okayish time? It doesn’t have the Skyrim-tier expansiveness I always hope for with these kinds of games, but its world is a pretty one, and it’s got some quality close-quarters mageing. Nic: Look. I feel passionately about those crates. There are two types of crates. You can only smash the crates that have the special 'smash me' icon on them. I don't want a crate to "come hither" me. Takes all the fun out of the petty vandalism. It's funny though because those two qualities you mention, James - the world and magic - are the same ones I thought were Avowed's strongest elements. How are you both finding the actual questing? Read more
pub_date: 13 February 2025, 5:00 pm
guid: https://www.rockpapershotgun.com/rps-verdict-avowed
creator: RPS
related_games:
processed: TRUE

No Items Found.

Add Comment
Type in a Nick Name here
 
Other Items in Rock Paper Shotgun
Genshin Impact's devs look to be working on a realistic fantasy MMO that uses some kind of AI, bad kind or not yet to be determined The Falconeer gets a new lease of life with a free remaster filled with improvements, fixes, and new bits The Falconeer gets a new lease of life with a free remaster filled with improvements, fixes, and new bits The team behind Blue Prince puts out a call to get one of the puzzle game's devs a life-saving kidney You should never count Final Fantasy 11 out, as hopes for new areas emerge out of a recent dev livestream It's not just you, Steam's store pages are wider, and the difference only makes me a little uncomfortable BioWare are "focused exclusively" on the next Mass Effect, says exec producer, along with a Krogan teaser World Of Warcraft will get a new premium currency alongside Midnight for no obvious good reason at all World Of Warcraft will get a new premium currency alongside Midnight for no obvious good reason at all First Europa Universalis 5 patch makes 350 fixes and stops you earning free Steam achievements Diggergun combines Spelunky-style delving with cursed Cornish mines and the cost-of-living crisis Mafia: The Old Country did better than Take-Two expected, now please do more "contained" story romps at decent prices Square Enix announce mass layoffs, with over 100 UK staff reportedly expected to be at risk Come say goodbye to Nic Reuben, chief librarian and RPS staff writer "Ah shit, here we go again": GTA 6 developers speak from the picket line about Rockstar North "union-busting" Marvel 1943: Rise of Hydra has been delayed again, this time without a new release window Hi everyone, GTA 6 has been hit with delay number two A weaseetlduclob fights a salamander gang and grows ever more horrifying in abomination evolver Strange Seed Arc Raiders' first proper patch sets up some stormy bunker raids, and stops you being pushed through a wall Cat-and-mouse city-builder Whiskerwood is charming, engrossing and out now in early access on PC As Rockstar accuse fired staff of leaking secrets, unions launch street protests against publisher Take-Two Battlefield 6 devs temporarily confiscate the Infantry Fighting Vehicle's bugged lock-on missiles Assassin's Creed Shadows' backlash reportedly corporately canonised by Ubisoft as a victory for being "more of a video game than a message" Football Manager 26 subs in a big beta patch with over 300 fixes and improvements, following polarising launch The latest Peak update does in fact see the forest for the trees with its fungus and bug-filled woods Miss the Knight from OG Hollow Knight? There's a Silksong mod that'll solve your little bug blues Forget about those real leaves you have to deal this autumn with Leaf Blower Co, which arrives later this month The Sims 4 gets a laundry list of much needed, community-voted fixes to get the game back in ship shape again Arc Raiders could get map conditions that alter the friction, for truly Tribes-esque sliding If your PC is too puny to launch Europa Universalis 5, there's a secret very low graphics preset Ditch any Fallout 4 mods which mess with the main menu ahead of its anniversary edition update, Bethesda warn I love the green fingers of Generation Exile, a solarpunk city-builder from ex-Far Cry and Firewatch devs, but it does feel quite messy The Steam Deck now lets you do low-power, screen-off downloads, finally Glittering, gut-churning FPS Hyper Demon gets a free standalone 1v1 multiplayer release on Steam Baldur's Gate 3 custom campaign mod Path to Menzoberranzan's now targeting a first playable alpha release in the first half of 2026 Baldur's Gate 3 custom campaign mod Path to Menzoberranzan's now targeting a first playable alpha release in the first half of 2026 Your Wreckfest 2 ride merely adopted the rust and dents; mine had its scuffage moulded by the new CRAP-IT tool Your Wreckfest 2 ride merely adopted the rust and dents; mine had its scuffage moulded by the new CRAP-IT tool Arc Raiders review Sorry our servers fell over, say Arc Raiders devs, here's some free virtual cash and a rucksack Civilization 7's nautically-themed 1.3.0 update arrives today, delivers "significant buffs" to popular civs Pillars of Eternity's turn-based mode arrives in open beta this week, and draws on lessons from Deadfire Pillars of Eternity's turn-based mode arrives in open beta this week, and draws on lessons from Deadfire Former World of Warcraft designer Greg Street's MMO Ghost is no more, as NetEase shuts down yet another studio Lethal Company's dev talks his relationship with horror, and the Zork roots of his latest game Lethal Company's dev talks his relationship with horror, and the Zork roots of his latest game Stop Killing Games' UK petition has been debated in parliament: "The law works, but companies may need to communicate better" Following layoffs at Heart Machine, Possessor(s)' narrative director makes a case for still picking it up Unbelievably, we have a choice of kaiju clean-up games The Sims 2 lead designer on the importance of the series' diversity: "It’s a medium of self-expression"
Other Categories in Game News