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Cyberpunk 2077's latest patch disengages autodrive's sticky handbrake and gives it a pass to run every red light
md5
ce659aaea2a5ee8f67c382868acb65fe
link
https://www.rockpapershotgun.com/cyberpunk-2077s-latest-patch-disengages-autodrives-sticky-handbrake-and-gives-it-a-pass-to-run-every-red-light
image
https://assetsio.gnwcdn.com/cyberpunk-2077-patch-231-autodrive-tweaks-01.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
description
CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3's additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B.
If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they've been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides.
content_html
CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3's additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B.
If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they've been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides.
content_text
CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3's additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B. If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they've been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides. Read more
pub_date
11 September 2025, 1:19 pm
guid
https://www.rockpapershotgun.com/cyberpunk-2077s-latest-patch-disengages-autodrives-sticky-handbrake-and-gives-it-a-pass-to-run-every-red-light
creator
Mark Warren
processed
TRUE
id: 82991
uid: zhMXc
insdate: 2025-09-11 12:30:01
title: Cyberpunk 2077's latest patch disengages autodrive's sticky handbrake and gives it a pass to run every red light
additional:
category: Rock Paper Shotgun
md5: ce659aaea2a5ee8f67c382868acb65fe
link: https://www.rockpapershotgun.com/cyberpunk-2077s-latest-patch-disengages-autodrives-sticky-handbrake-and-gives-it-a-pass-to-run-every-red-light
image: https://assetsio.gnwcdn.com/cyberpunk-2077-patch-231-autodrive-tweaks-01.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
image_imgur:
description:
CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3's additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B.
If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they've been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides.
content_html:
CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3's additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B.
If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they've been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides.
content_text: CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3's additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B. If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they've been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides. Read more
pub_date: 11 September 2025, 1:19 pm
guid: https://www.rockpapershotgun.com/cyberpunk-2077s-latest-patch-disengages-autodrives-sticky-handbrake-and-gives-it-a-pass-to-run-every-red-light
creator: Mark Warren
related_games:
processed: TRUE