Cyberpunk 2077's latest patch disengages autodrive's sticky handbrake and gives it a pass to run every red light

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ce659aaea2a5ee8f67c382868acb65fe

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https://www.rockpapershotgun.com/cyberpunk-2077s-latest-patch-disengages-autodrives-sticky-handbrake-and-gives-it-a-pass-to-run-every-red-light

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https://assetsio.gnwcdn.com/cyberpunk-2077-patch-231-autodrive-tweaks-01.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp

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CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3's additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B.

If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they've been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides.

Read more

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CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3's additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B.

If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they've been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides.

Read more

content_text

CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3's additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B. If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they've been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides. Read more

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11 September 2025, 1:19 pm

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https://www.rockpapershotgun.com/cyberpunk-2077s-latest-patch-disengages-autodrives-sticky-handbrake-and-gives-it-a-pass-to-run-every-red-light

creator

Mark Warren

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TRUE

id: 82991
uid: zhMXc
insdate: 2025-09-11 12:30:01
title: Cyberpunk 2077's latest patch disengages autodrive's sticky handbrake and gives it a pass to run every red light
additional:
category: Rock Paper Shotgun
md5: ce659aaea2a5ee8f67c382868acb65fe
link: https://www.rockpapershotgun.com/cyberpunk-2077s-latest-patch-disengages-autodrives-sticky-handbrake-and-gives-it-a-pass-to-run-every-red-light
image: https://assetsio.gnwcdn.com/cyberpunk-2077-patch-231-autodrive-tweaks-01.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
image_imgur:
description:

CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3's additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B.

If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they've been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides.

Read more


content_html:

CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3's additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B.

If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they've been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides.

Read more


content_text: CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3's additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B. If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they've been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides. Read more
pub_date: 11 September 2025, 1:19 pm
guid: https://www.rockpapershotgun.com/cyberpunk-2077s-latest-patch-disengages-autodrives-sticky-handbrake-and-gives-it-a-pass-to-run-every-red-light
creator: Mark Warren
related_games:
processed: TRUE

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